The voting for the #beapirate challenge 2022 ended.
Suicide rates among young people are on the rise with every passing year. And guess the #1 reason for this? Stress encountered at school. Among other hefty investments, schools aren't designed to factor in the mental wellness of students.
Our moonshot is to design a tool that can help schools put wellness at the core of the teaching and learning experience.
We call our Moonshot - WE-NIVERSE; that we are together in this journey in the WEllness uNIVERSE.
We plan to design a fun video game that students can play in the classroom for 15-20 minutes. Each student will get a personalized set of actionable steps they can take to improve their wellness. The report is accessed by the teacher and is followed up by specific well-being periods in school periodically.
Our moonshot's USP includes Machine Learning, Green Gaming, a distinguished panel of psychologists for validation, and a promising future in V.R.
By helping educators and parents become active participants in the mental well-being of a youngster and incorporating entertainment into wellness, we aim to make mental health a topic for classroom conversations and thus smash the stigma around it.